Almost 25 years after the GameCube classic, the kaiju brawler is back: Godzilla: Destroy All Monsters Melee Remastered launches on November 3, 2026. The remaster is once again developed by Pipeworks Studios, the team behind the original, and published by Atari. Here’s everything you need to know about the release, monsters, modes and tech.
Table of contents
Release, platforms and price
Godzilla: Destroy All Monsters Melee Remastered launches on November 3, 2026 on PC via Steam, PS5, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2. According to Atari, it unlocks worldwide at 9 a.m. ET, which is 3 p.m. in Germany. Atari has set the price at $29.99; a euro price hadn’t been listed on Steam at the time of writing.
A free Steam demo already ran from October 15 to 27. It let players take Godzilla, Gigan and King Ghidorah into matches against bots or online, try out destruction mode and practice combos in training.

What is Destroy All Monsters Melee?
The original came out in 2002 on GameCube and Xbox and is still one of the most beloved Godzilla games ever made. It was never a traditional fighting game but a heavy-hitting arena brawler where giant monsters reduce whole cities to rubble. Pipeworks has essentially wrapped the game in Unreal Engine 5: it’s meant to play like the original, but it looks a lot more modern.
The license comes from Toho International. Atari stresses that the remaster is a complete package with no battle pass and no paid extra monsters.
Twelve kaiju, eight arenas
Twelve playable kaiju are in at launch, including Godzilla, Mechagodzilla, King Ghidorah, Mecha-King Ghidorah, Gigan, Rodan, Anguirus, Megalon and Destoroyah. Each monster has its own combos, grabs and a chargeable beam attack. On top of that there are power-ups, for example to call in Mothra for backup.

Fights take place across eight arenas, each with a day and a night version. Buildings can be smashed, picked up and hurled at your opponent. New to the remaster: selectable weather effects for the arenas.

Modes: campaign, versus and destruction
Every monster gets its own campaign. There are also versus matches against the AI or friends, a destruction mode where you level a city as efficiently as possible, and a training mode with full move lists. Points earned in fights unlock new monsters, arenas and gallery art.
A big one for many fans: up to four players can play locally on one screen, and there are online matches as well. A local co-op mode is also new.
How the demo went down
Early hands-on impressions of the demo have been mostly positive. Players praise how closely the remaster sticks to the original while becoming more approachable thanks to new menus and move lists. Throwing buildings and firing lasers is a blast, but the stiff combat, shaky balance (Gigan’s teleport!) and visuals that still feel very GameCube drew criticism.
That matches our impression from videos and reports: if you’re expecting a fast, precise fighting game, you’ll be disappointed. If you want kaiju chaos on the couch with friends, that’s exactly what you get.

System requirements and languages
According to Steam, you’ll need at least Windows 10 (64-bit), an Intel Core i7-9700 or AMD Ryzen 5 3600, 16 GB of RAM and a GeForce GTX 1650 with 4 GB. Recommended specs are Windows 11, a Core i7-10700K or Ryzen 5 5600X, 32 GB of RAM and a GTX 1070 or 1080 with 8 GB. The game takes up 8 GB.
Menus and text are available in German, voice-over is English only. The USK has rated the game for ages 6 and up.
Trailer
The official roster and demo trailer for Godzilla: Destroy All Monsters Melee Remastered.
Our take
Godzilla: Destroy All Monsters Melee Remastered is exactly what the name promises: a lovingly made remaster of a cult classic, not a reinvention. Twelve monsters, four-player couch multiplayer and a fair price with no shop make it a must-buy for kaiju fans.
Whether it can win over newcomers is another question. The sluggish combat and old-school look won’t be for everyone. We’ll follow up with our review once we’ve had proper time with it.
How we rate
- 90–100Legendary
- 80–89Very good
- 70–79Good
- 60–69Okay
- 50–59Mediocre
- < 50Weak
At PlayInsider we rate every game individually and always against the expectations of its genre. We judge the story of an action game or adventure by its narrative quality. In a simulation or management game, on the other hand, what counts is what the genre typically offers. This keeps our ratings fair and comparable within a genre.







System requirements (PC)
| Minimum | Recommended | |
|---|---|---|
| Operating system | Windows 10 64 Bit | Windows 11 64 Bit |
| Processor | Intel Core i7-9700 / AMD Ryzen 5 3600 | Intel Core i7-10700K / AMD Ryzen 5 5600X |
| graphics card | NVIDIA GeForce GTX 1650 (4 GB VRAM) | NVIDIA GeForce GTX 1070 / 1080 (8 GB VRAM) |
| Memory | 16 GB RAM | 32 GB RAM |
| storage | 8 GB | 8 GB |
Latest news
The Paradox DLC Flood: How Much Is Too Much?
Meinung mit Steam-Zahlen: Paradox-Spiele wie EU4, Stellaris und CK3 führen über 30 DLC, Cities: Skylines 79. Das Problem ist der fehlende klare Einstieg für Neulinge.
PlayStation Plus November 2026: Dead Island 2, Tomb Raider IV–VI and Monster Train 2 Available Now
Die PlayStation Plus Spiele im November 2026 sind Dead Island 2 (PS5/PS4), Tomb Raider IV–VI Remastered (PS5/PS4) und Monster Train 2 (PS5). Einlösbar für alle Abo-Stufen vom 03.11. bis 30.11.2026.
Dubai Is Bringing Its Landmarks to Fortnite on November 11
„Dubai Developed in Fortnite 2033“ von DMCC und Wild Unlimited bringt ab dem 11.11.2026 Wahrzeichen wie Almas Tower, Al Fahidi Fort und Kite Beach als UEFN-Insel nach Fortnite. Epic Games ist nicht beteiligt.
Phantom Blade Zero tops four million sales: a huge launch in just 72 hours
Phantom Blade Zero hat sich laut S-GAME in den ersten 72 Stunden mehr als vier Millionen Mal verkauft. Eine Aufschlüsselung nach PC und PS5 gibt es noch nicht.
SaemTV Scarety: hoped for 700 euros, raised 8,888.88 euros for Make-A-Wish
Twitch-Streamerin SaemTV sammelte beim Charity-Event Scarety (25.–31.10.2026) 8.888,88 Euro für Make-A-Wish Deutschland, erhofft hatte sie rund 700 Euro.
Gears of War: E-Day reportedly cost 500 million dollars: Jason Schreier calls the figure "real"
Laut Bloomberg-Reporter Jason Schreier hat Gears of War: E-Day Xbox 500 Millionen Dollar gekostet, „eine echte Zahl“. Microsoft hat das Budget nicht offiziell bestätigt.
Team Liquid win the ALGS Split 2 Playoffs: Apex title sealed in match nine
Team Liquid hat am 1. November 2026 die ALGS Split 2 Playoffs in Las Vegas gewonnen und sich im neunten Match des Finales 600.000 US-Dollar gesichert. Insgesamt ging es um 2 Millionen Dollar Preisgeld.
The 10 Best Horror Events and Halloween Specials in Non-Horror Games
Die 10 besten Horror-Events und Halloween-Specials in Spielen, die eigentlich keine Horrorspiele sind: von Undead Nightmare bis Fortnitemares.
Warzone Is Shutting Down on PS4 and Xbox One on November 6
Call of Duty: Warzone ist ab Season 1 von Modern Warfare 4 am 06.11.2026 um 6 Uhr nicht mehr auf PS4 und Xbox One spielbar. Fortschritt bleibt erhalten, COD Points nur innerhalb der Konsolenfamilie.
OD by Hideo Kojima: What we know about the mysterious horror experiment with Xbox
OD ist das Horror-Experiment von Hideo Kojima mit Xbox Game Studios und Jordan Peele. Bestätigt sind Sophia Lillis, Hunter Schafer und Udo Kier sowie der Knock-Teaser. Release und Plattformen sind offen.























